Tagged With neocore games

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Crunch is one of the gaming industry's biggest issues. Devs work countless extra hours to get games out the door, wringing themselves dry of blood, sweat and tears for weeks or months at a time. It destroys people. Development studio Neocore was reminded of this when it announced earlier this week what it planned to do now that its game Warhammer 40k: Inquisitor - Martyr had been delayed.

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The Incredible Adventures of Van Helsing was a game I really wanted to like and from a "run around with some friends and kill stuff" point-of-view, it was OK. Unfortunately, buggy multiplayer, a confusing interface and a general messiness to the gameplay made it hard to stick with. The follow-up is out mid next month and going from early previews, I'm keen to give it a crack.