Tagged With nightdive studios

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Nightdive Studios has released the Mac source code for the original System Shock under GPL. Recovered by OtherSide Entertainment, helmed by LGS' very own Paul Neurath, all and sundry can now check it out on GitHub and even create their own versions. Not that this is likely to happen, given how ancient it is, but hey, at least it's possible.

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A game swapping engines mid-development is -- to put it mildly -- a risky proposition. Assets have to be redone, code ported or even cooked from scratch and developers have to acquaint themselves with new tools and workflows. However, in the case of Nightdive Studios and its System Shock remake and its surprise shift from Unity to Unreal, game director Jason Fader believes they've "mitigated [the] risk by switching early".

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Originally slated for a December 2017 release, a Kickstater update from developer Nightdive Studios has revealed a potential new date for the game -- early-mid 2018. Happy news, it is not, but not that much longer a wait when all is considered... if it even is delayed.