Video games have a spotty history when it comes to addressing mental health. Often, people with mental health issues are demonized, portrayed as the nefarious villains in games like Outlast or Far Cry 3. In other games, mental health is reduced a sanity meter or other mechanic, such as in Amnesia or Darkest Dungeon. But 2017's Night in the Woods presents a different way of looking at mental health in games.