You see them barking, jumping and running around in their little dirt track fiefdoms all over your cities. No jobs, no bills, no deadlines. They look like they’re having so much fun. How much fun? A new game breaks it down for you.
Some game-makers want you to feel empowered when you play their creations. Other would love it if you felt wonderment. Matt Lopresti gets excited if the people playing his experimental puzzle game Split Tree argue with each other or get embarrassed.
It seems like the ideal game of chess is supposed to take hours, right? I seem to remember hearing stories of matches between grandmasters taking days. But indie game designer Bennett Foddy — best known the fun, impossible-to-play running simulator QWOP — doesn’t time for all of that.