All gamer parents want video games to be a positive part of family life, and parental controls can help achieve that with minimal arguments. Parental controls on consoles are something that you never think about until you need them.
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It's hard to say exactly why children with autism are some of the greatest devotees of Minecraft, the computer game in which you build endless worlds out of LEGO-like blocks. Stuart Duncan, a father of two, believes it's because it's a perfect union of two opposites. On one hand, Minecraft offers structure - everything from the water to the doors to the falling lava behaves with a certain predictability that they need. On the other hand, it gives the player infinite freedom. There's no story, no levels, no bosses presenting participants with quests to complete. Behind the shield of their computer screen, players can do whatever they want to do in a sensory-friendly space - recreate the Taj Mahal, light up a house with torches, or hide in a cave.
In 1990, Bill Watterson created a Calvin and Hobbes storyline in which Calvin is bullied into playing baseball during recess. Watterson drew a relatable, cautionary tale about the dangers of cramming boys into neat little boxes. Everyone in this story wants Calvin to do something he hates, but even when he commits to it, nobody helps him succeed.
I had a baby nine months ago. As you might expect, this has significantly changed my relationship with video games, at least temporarily. It has made the Nintendo Switch my favourite console of all time, because I can play it both on the big screen on the occasional evening and in my hands during naptime/train journeys/stolen moments hiding in the bathroom whilst my partner deals with the baby.
It has also drastically reduced the time available to me to play games -- which, given that it is literally my job to know about games, is a smidge inconvenient.