Tagged With pax east 2013

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The man best known for helping create Gears of War had a spotlight talk at PAX East this past weekend, where he talked about his relationship with video games. It’s a poignant monologue where Bleszinski talks about getting teased for his love of Nintendo as a kid, how games helped him cope with rough moments and helped him meet his wife.

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If PAX East was Training Day, Robert Khoo would be Denzel Washington, flashing terrifying grins, oozing confidence. Riding shotgun, the rookie: Guy Blomberg. Nervous, but ultimately capable.

There will be no ingestion of illicit narcotics, this weekend will not end with a climactic shootout on the cold, hard streets of Boston, Massachusetts. But, by the end of PAX East, Guy 'Yug' Blomberg — co-creator of The Mana Bar, now content & communications manager of PAX Australia — will hopefully have some understanding of how to take what he has seen here and apply that to PAX Australia in three months time.

Today is his Training Day.

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If you were to describe a game to me using the words Secret of Mana, Rogue and The Legend of Zelda: A Link to the Past, you would immediately pique my interest. That's exactly what happened last weekend at PAX East when I saw Delver's Drop — a recently Kickstarted, indie, action RPG from small development studio Pixelscopic.

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We haven't talked a lot about Dishonored since it came out last October, which is really too bad, because I think Dishonored is a fantastic game. Good news for anyone who agrees with me: we're getting downloadable content in just a few weeks that will tell a new story in the grisly world of Dishonored. It's called The Knife of Dunwall, and it's out on April 16.

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Alright, well that was an epic flight. Just ten minutes ago I arrived at the Kotaku offices straight from the airport and I don't look good. Still that doesn't take anything away from the fact I had a great time at PAX and saw some pretty flat out weird things. Below is a quick wrap up of some of my favourites!

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Transistor — Supergiant Games' latest project since their incredibly compelling Bastion — is a sexy game. Not because there's any actual sex (or at least none that I know of!). And not because of any of the other traditional definitions of the word. This isn't a typical kind of sexiness where short skirts and muscular men automatically mean sexy, no. Transistor is sexy for much more interesting reasons.