Speaking with Edge, former Lionhead boss and Microsoft exec Peter Molyneux wins some brownie points for his hopes on what the next Xbox will offer.
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Peter Molyneux has been doing a bit of clock-watching lately. Right now, the game designer behind the Populous and Fable game franchises has been watching time tick down on the Kickstarter for the Godus project from his 22Cansdev studio. I spoke to him about raising money for Godus but also asked him about his son Lucas. Does he know when Half-Life 3 is coming out yet?
Peter Molyneux hasn't really had to worry about the money needed to make games before. Back when he was making games as a smaller operation, he'd starve himself until a project was done and kick the software out into the world. Then, in his later days as a Microsoft exec, he had access to the huge coffers and resources of the company's Xbox division. He may have had to lobby internally for the cash but it's not like it wasn't there.
GODUS, the next game from Peter Molyneux and his 22cans development team, is a spiritual successor to classic PC game Populous. That game had a cute visual style, one that GODUS looked to be cashing in on, but without video footage, how could we tell?
Peter Molyneux and his team at 22cans are a visionary group, but that vision didn't include a million people eager to find out what's inside the cube in the developer's first foray into experimental mobile games. Today 22cans thanks tappers for their patience and promises to fix the connection and coin-retention problems with Curiosity.
It seems the world is indeed curious about what's inside the cube. 22 Cans, the new experimental studio headed by Peter Molyneux (Fable, Black & White, Populous), launched their much-discussed new mobile app Curiosity today.
Curiosity, the first experimental game from Peter Molyneux's 22 Cans, is an iOS app that invites the entire world to tap away at a gigantic multilayered cube, revealing its secrets pixel-by-pixel. A "life-changing" secret awaits the single player that makes it to the centre. Right now it says "Fuckers" on the side of it.
The creator of games like Fable and Black & White is releasing an experimental game called Curiosity for PC, Android and iOS. The concept is that players all around the world can click to tap away at a black cube, simultaneously chipping at it until it finally cracks. When it opens, it reveals a hidden secret. The catch: only the player to open the cube gets to see the secret.
Over the decades and centuries, many conventions we now take for granted in film, literature, photography and so on first came from independent, experimental artists. So it seemed like common sense to assume that the next best innovations in gaming would come from a vibrant indie scene, and from gaming developing a true avant-garde.
Game designer Peter Molyneux is launching a series of video game experiments. The first one is called "Curiosity", and it has players chip away at a black cube to see the "truly amazing, absolutely unique" object inside. Molyneux is even offering a US$77,000 downloadable tool to help chip away at the cube.
Game designer Peter Molyneux is a man with ideas — big ideas. And with his new startup, 22Cans, that isn't stopping.
Populous, the original "god game," is a true gaming classic. Designed by Mr. Peter Molyneux (who, reminder, will be joining us on Spke TV to provide analysis during E3), it was simple and to the point — you've got a civilisation of people. Sheperd them as you will.
You've read the fluffy reasons Peter Molyneux left Lionhead, the studio he built, and Microsoft along with it. The general stuff. It's important to know, sure, but I like the raw specifics a bit better.
Since writing it up on Monday, many more games have been added to the full list of playable prototypes from the goofy, high-energy Peter Molydeux game jam.