Tagged With peter tieryas


When I think back on the games I played growing up, the Ultima series stands out as one of the most unique and compelling. These open-world fantasy RPGs helped define and establish many of the standards of the genre through nine main instalments and multiple spin-offs on a variety of platforms.


The first time that Cyberdreams producer David Mullich showed author Harlan Ellison a page of the dialogue he'd written for the 1995 game based on his short story "I Have No Mouth, And I Must Scream," Ellison asked, "Who wrote this shit?"

When Mullich replied that he had, Ellison got visibly embarrassed and apologised. "No, that's all right," Mullich replied. "It is shit compared to your writing. So, take it and make it better."


There are moments in Bayonetta 2 that are such a visual feast, I wished I could slow everything down with Witch Time. Fighting an onslaught of demons and angels with hundreds of explosions assaulting the screen, I loved how Bayonetta always keeps her cool.


Super Mario Odyssey did a fantastic job melding a nostalgic love for the older retro Mario titles and its more modern 3D games. Its levels are inspired, creatively designed to balance a sense of wonder with a good challenge.


Symphony of the Night took the best elements of the Castlevania series, injected in RPG elements, and created one of the most compelling games for the original Playstation. A platform-adventure action role-playing game, it was developed by Konami and released in 1997 for the original PlayStation.


One of the most extraordinary facts about Mega Man 2 is that it almost didn't happen. Sales of the first Mega Man were low, and it was only with the special permission of Capcom's vice president that development was allowed to proceed. But there was a catch. The staff had to work on it concurrently with other projects on their own time.


High school is tough and Persona 3 did a masterful job capturing the complexities of student life. Easily one of the best JRPGs I've played, the game gave players an extremely difficult choice near its end that still haunts me.


The opening of Chrono Trigger shows the pendulum of time, swinging away at the fractures breaking history apart. It's been more than two decades since the game's release, but many of its pivotal moments still stay with me, from the Trial of Crono for Marle's kidnapping, to the confrontation with Magus at his castle, all the way to the first time your party enters the Kingdom of Zeal in 12,000 BC.