Tagged With peter tieryas

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The very first time I was a guest writer for Kotaku, I wrote about Romance of the Three Kingdoms IV, which was my favourite in the series. I’ve played ROTKIV too many times to count as its strategy gaming at its best. I did play many of the games after IV, but missed IX-XII. With the recent announcement of ROTKXIV, I picked up part XIII to see what had changed in the past decade and how the series had improved using the graphical capabilities of the PS4.

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It’s been so long since a game has truly scared me that A Plague Tale: Innocence caught me completely off guard. Tense, terrifying, and meticulously crafted, Plague Tale excels at making you feel utterly helpless. Set in late 1349 in Aquitaine, France, the medieval setting is one of the game’s strengths, distinguishing itself with the backdrop of a dark, and tragic, history.

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There was a time I was obsessed with American urban legends, especially the horror-themed ones. Learning more about their roots and origins, and how a story evolves over time to fit the social mores of its time was fascinating, if terrifying. Death Mark is kind of like a mix track of creepy Japanese urban legends packed into an interactive visual novel.

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A mix of The Legend of Zelda and the works of Hayao Miyazaki, Crystalis was an incredible action RPG for the NES whose surprisingly complex story helped elevate it above many of its peers. It’s also one of the games I most fondly recall from my childhood, so re-playing it on the SNK 40th Anniversary Collection brought back lots of good memories.

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The original Castlevania was one of the first NES games I played. So when the sequel came out for the NES in December 1988, I knew I had to play it. Simon’s Quest mixed up the first game’s action-platforming formula and gave players a Metroidvania-style game with RPG mechanics, revolving around a curse that Dracula has inflicted on Simon Belmont.

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Dragon Quest XI is a very long game full of tragic twists and turns, so when my journey finally came to an end, it felt like a real accomplishment. The credits rolled. I’d defeated the main villain and brought peace to the land. I actually felt sad that my time with my companions was coming to an end because I liked them so much. There was a “The End” screen marking the quest’s conclusion. I was about to turn the console off when to my surprise, another line of text followed that read “to be continued...”

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I still have a classic Nintendo DS that even plays the old GBA games, but I only take it out when I go on aeroplanes. Recently having finished Phoenix Wright: Trials and Tribulations, I turned to Hotel Dusk: Room 215, knowing nothing about the game. I quickly became addicted to the mystery interactive novel developed by Cing in 2007, playing it for the majority of a heavily delayed plane trip. Hotel Dusk quickly became one of my favourite DS games with its rich story and intricate characters.

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I bought the original PlayStation just so I could play Final Fantasy VII. Until then, all I’d had was a SNES and a Genesis, so I was in awe when the opening cutscene for FFVII began. The rest of the game was equally stunning, the visuals beyond anything I’d thought possible in a game. I couldn’t wait to find out more about this "SOLDIER" named Cloud who was fighting to save the planet while suffering from PTSD that had fractured his psyche.

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Ghost Trick is what you’d get if the film Ghost met Groundhog Day. Directed by the creator of the Ace Attorney Franchise, Shu Takumi, Ghost Trick makes death a puzzle you can play over and over a la Edge of Tomorrow. The core mystery at the heart of the game is your main character’s death. Who killed the red-suited Sissel right before the beginning of the game and why?

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For the longest time, I’ve been telling people how special Link’s Awakening is. I had to explain that even though it was for the original GameBoy, it’s one of the best Zelda games Nintendo made. Similar to Super Mario Bros. 2, it was part of a dream world, but that was what made the game so distinctive.

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Up until recently, I didn’t play many portable games. Even when I did, I liked to play them on a TV screen, which is why I used the Game Boy Player for my GameCube to play many of my favourite GBA games like Metroid Fusion, Astro Boy: Omega Factor, The Legend of Zelda: The Minish Cap, Oracle of Seasons, Oracle of Ages, Castlevania: Aria of Sorrow, and Golden Sun.

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I’ve visited Shibuya before, but never like this. 428: Shibuya Scramble, which was developed for the PlayStation 4 by Chunsoft, released in September 2018 outside Japan. It’s kind of like those old full motion video (FMV) games. But instead of telling the story through badly compressed and grainy video, it uses a series of high resolution live-action still images set to text.