We always find ourselves hoarding special items that we end up never using in games.
Tagged With peter tieryas
The first time that Cyberdreams producer David Mullich showed author Harlan Ellison a page of the dialogue he'd written for the 1995 game based on his short story "I Have No Mouth, And I Must Scream," Ellison asked, "Who wrote this shit?"
When Mullich replied that he had, Ellison got visibly embarrassed and apologised. "No, that's all right," Mullich replied. "It is shit compared to your writing. So, take it and make it better."
A horror game from South Korean developers ROI Games and Gachyon Soft, White Day: A Labyrinth Named School is notable in being one of the few games released in the West I know of that has the Korean War as its backdrop. It also has the reputation for being one of the most terrifying games ever developed.
One of the most extraordinary facts about Mega Man 2 is that it almost didn't happen. Sales of the first Mega Man were low, and it was only with the special permission of Capcom's vice president that development was allowed to proceed. But there was a catch. The staff had to work on it concurrently with other projects on their own time.
The opening of Chrono Trigger shows the pendulum of time, swinging away at the fractures breaking history apart. It's been more than two decades since the game's release, but many of its pivotal moments still stay with me, from the Trial of Crono for Marle's kidnapping, to the confrontation with Magus at his castle, all the way to the first time your party enters the Kingdom of Zeal in 12,000 BC.