Toward the end of my time with pirate RPG Pillars of Eternity II, one of my crew members, foul-mouthed furball Serafen, presented me with a gift.
Tagged With pillars of eternity
Pillars of Eternity II is aptly named. Fifty hours in, I feel like I've only just gotten started.
In what will probably be the first and last time I'm excited for anything involving Rabbids, the biggest release this week is comfortably the unusual cross-over between Mario and Ubisoft.
But the list of big hitters doesn't stop there: the first episode of Life is Strange: Before the Storm drops this week, ARK: Survival Evolved comes out of Early Access, and RedOut gets a well-deserved console release. It's a big week in games, people.
News about crowd-funded games destroying their targets isn't as exciting as it once was, but it does show that the Kickstarter / Indiegogo / Fig train hasn't left the station just yet. The latest of prosperous developers is Obsidian Entertainment and its campaign for Pillars of Eternity 2: Deadfire, which is currently sitting at $US1.52 million, about $US400,000 over its initial goal.
Once upon a time, Pillars of Eternity and Fallout: New Vegas developer Obsidian was working on a major Xbox One RPG called Stormlands. Then it got cancelled, and Obsidian had to lay off 30 people, a large portion of a relatively small staff. Turns out, Tyranny, Obsidian's new RPG in which evil has already won, partially emerged from Stormlands' ashes.
The story of Pillars Of Eternity's development has passed into legend. Beginning life as a Kickstarter campaign, the game amassed more than $4 million which made it the highest funded video game in the site's history. Obsidian Entertainment has chronicled the whole story in an online documentary that you can purchase for under $2.
February saw the first of the year's major AAA titles land -- or at least the ones that were delayed from 2014 -- but March was when gamers truly got to get excited. Sony got some more exclusives. Indie darlings dropped their long-awaited sequels. Some long-awaited Kickstarter projects were finally released to the public, and there was even a new Mario Party to crow about.
Briefly: There's more Pillars of Eternity coming, with The White March -- Part 2 scheduled for January. Besides new quests and abilities, there's also a higher level cap and something Obsidian is calling "story time" mode, which lets "players experience the incredible narrative of Pillars of Eternity at a faster pace."
It's almost become a ritual at this stage. Double-click the name of the game on Steam. Watch the intro animation. Click "New Game" on the menu. Go into the character screen -- and then fire up a web-browser so I can see the most optimised character creation guide.
It's happening every time I try and fire up a traditional computer RPG. It's ruining my experience. So why can't I just play without risking the bad choices, or the suboptimal builds?