planescape: torment
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Disco Elysium Lets You Choose Your Character’s Dialogue And Also Their Thoughts
In real life, if you think over an argument you had with someone, you’ll probably come up with more ideas on what to say to them when you see them again. Video games don’t usually work this way; you get what you get when it comes to dialogue options. But in Disco Elysium, you can…
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Meet ‘Testocles’, Planescape: Torment’s Long Hidden NPC
From time to time, we get to see some of the behind-the-scenes quirks of our favourite games — debug menus, unused dialogue, scrapped environments and so on. Given the scope of 1999’s Planescape: Torment, it was packed with gems like this, including the unfortunately-named character “Testocles”.
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We Talk To The Designer Of Planescape: Torment And Alpha Protocol
Last week in San Francisco, veteran game designer Chris Avellone joined Kotaku Splitscreen to talk about Alpha Protocol, his time co-founding Obsidian Entertainment, and the Bethesda murder dungeon.
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Torment Tides Of Numenera: The Kotaku Review
“What does one life matter?” is the question at the heart of Torment: Tides of Numenera. Initially shapeless, the question solidifies around heady concepts like legacy. Not so coincidentally, few games can boast a more lasting legacy than Numenera‘s spiritual predecessor, Planescape Torment.