Tagged With ports

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So apparently Batman: Arkham Knight isn't great on PC. Boo-urns. But it's hardly the first game to be guilty of a shoddy PC port. What are some of the worst in recent memory?

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The sorta poorly received Silent Hill Origins is making the jump from Playstation Portable to Playstation 2, Konami said today. The title is currently in development for the last-gen console.

"Console gamers can now expect the same chilling, suspenseful and fear-filled experience that handheld gamers encountered when we released Silent Hill Origins on the PSP system," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "This is their chance to learn more of the mystery and mythos surrounding Silent Hill that's been hinted at in earlier games and made the series such a success."

The game will still have you playing as Travis Grady, trucker extraordinare, but will also include updated controls for combat. Zero P will be so happy.

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It looks like High Impact Games' portable take on the Ratchet & Clank series may be the latest PSP game to get a PlayStation 2 port. A listing for Ratchet & Clank Size Matters for the PS2 was uncovered by the eagle eyed staff at Joystiq today, one which points to the game shipping for the console February of next year. It's listed at $US 29.99, ten dollars cheaper than the PSP original.

While we don't have official word yet—we're waiting to hear back from SCEA—it certainly wouldn't surprise us to see yet another PSP game ported to the PS2. With one-time exclusive PSP titles such as Grand Theft Auto: Vice City Stories, Grand Theft Auto: Liberty City Stories, Twisted Metal: Head On, Tokobot and (allegedly) Silent Hill Origins making the jump, it might just file under fiscally sensible.

Ratchet & Clank: Size Matters

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Interesting feature up on Next-Gen exploring which GameCube games could/would have worked better on Wii. After all, most Cube games didn't sell too well, and titles like Res 4 are showing that a rebirth on the Wii can do wonders to a game's sales tally. So what's their list look like? Predictable. But also...reassuring. Animal Crossing, Wind Waker, Pikmin, Super Monkey Ball...all solid choices, but what about Mario Kart? Actually throwing the bananas might have given the gunner something to do. Or Geist? Could have put some decent Wii controls in there, people might actually have remembered it. Same goes for Harvest Moon. I could go on all night, but they did put Wind Waker in, and that's enough to keep me happy. FEATURE: The Wii that Wasn't

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With almost every game announcement comes the cry from at least one gamer "Why isn't this on the Wii?" Take Valve's Portal, for example. It may seem like a perfect fit, what with the game's emphasis on pointing at things and pressing buttons, but according to head marketing honcho Doug Lombardi, there's "nothing in product" at Valve. Crushing, I know.

Fortunately, Lombardi does throw himself a blue portal through which to escape, punctuating his denial to CVG with a "not yet, anyway." Consider your heartstrings toyed with, Wii owners!

No Portal on Wii, says Valve