Part of the fun of building and upgrading a PC is seeing just how fast games can run. But in a world where developers and games are moving to the DirectX 12 and Vulkan renderers, there's a small problem -- traditional benchmarking tools don't work.

And while some games, such as Rise of the Tomb Raider and HITMAN, come with their own in-built benchmarks, they're not the same as monitoring moment-to-moment gameplay. And if you want a way to reliably record how well your PC copes with games using DX12 or Vulkan, here's how you do it.