Tagged With prey 2


It's frankly ridiculous how close some games are to finished when they are cancelled -- or, conversely, how vaporous they can be when they're first shown. At trade shows, you see maybe 50 games in the space of 4 or 5 days, and a small proportion of them fade into the background and are never heard from again. Sometimes you see something at Gamescom or E3, forget about it for years, and then suddenly think "Hey, whatever happened to that?"


The long and strange saga of Prey 2 may have a new twist: we hear that the sci-fi shooter will be rebooted by Arkane Austin, the development studio that made Dishonored. What's more, we hear that at least some of the folks at Arkane don't want to make the game, which publisher Bethesda has been shopping around for quite some time now following a split with previous Prey 2 developer Human Head Studios in late 2011.


Misinformed people used to complain about the preponderance of video game sequels. They saw video game titles that ended with a number as markers of creative drought. The excellence of Grand Theft Auto III, Super Mario 64, Halo 3, Burnout 3, Call of Duty IV, Mass Effect 2, Assassin's Creed 2 and so many other sequels was a waterfall of inexplicable exceptions.


Prey 2 had me at Intergalactic bounty hunter. I don't need to know how they tie this blending of Red Dead Redemption and Blade Runner into the original Prey, (you're an air marshal on a plane spotted in just a few minutes of the original game). I don't need to have new catchy phrases like alien noire paraded out to sell me on it. All I need to know is that you're a human badass taking down alien bounties in an open world.


Until today, I could never see the point in a sequel to Prey, a game with a few neat ideas but nothing apart from assholes on the wall to really help it stand out. I now stand corrected. There is definitely a point.