What do you call it when a video game is full of items or services that you can buy with real money? Is it “games as a service”? “Recurrent consumer spending opportunities”? Or maybe PRI (Player Recurring Investment)?
Destiny, a video game in which players travel through the galaxy and battle against random loot tables, is by most accounts a commercial success. But two months after release, publisher Activision still won’t say how many copies they have actually sold.