Namco brings the sequel to the original role-puzzling game to the iPhone, and while Puzzle Quest 2’s engaging gameplay is intact, the controls are a little on the tiny side.
Last week, you asked Steve Fawkner some questions, and he was happy to oblige. In Part 2 of our interview, the CEO of Melbourne’s Infinite Interactive talks about walking the line between novelty and nostalgia in sequels, and lessons learned from Galactrix.