Tagged With quake champions


Remember the Aussie who forced his way through an online Quake Champions qualifier on crappy ping? Well there was a second round of qualifiers for the Quake World Championships over the weekend, and despite having an atrocious ping yet again, that didn't stop Daniel "dandaking" De Sousa from carving some Americans up. Again.


The Australian scene has had a long - and successful - history with Quake despite our geographical isolation and size. And with the Quake Champions million dollar tournament next month, there was hope that Australians would be well represented.

But when the global event was announced, Australia was left out in the cold, forced to compete against Americans and Europeans on their servers. So instead of sitting back and fuming, a couple of Australian teams have decided to ship our biggest Quake stars over to the US instead.


Appealing to a new audience is a challenge that faces every developer. But when you have to draw new players into a crowd that has been playing the same game for over 15 years, the tightrope gets increasingly wobbly.

But how do you refresh an established formula without aggravating one of the most dedicated communities in all of gaming, a community that believes Quake is the undisputed best multiplayer game ever made?


In the first gameplay trailer from Quakecon this week, id software finally showed off some gameplay segments of Quake Champions. And if you're concerned that Bethesda was giving Quake too much of a modern touch with all the talk about classes, don't worry: at least bunnyhopping is still there.


The second the title credits rolled on id's reboot of DOOM, all I could think of was how great it would be if there was a similarly faithful remake of QUAKE. And then Quake Champions was announced. With classes.

Still, I'm prepared to give it a shot. And while id's latest video doesn't show how the game works in action, it does at least explain a little about how the classes operate.