Tagged With quick time events


Until Dawn is one of the shorter games released this year, with its 'hours until dawn' episode structure limiting the amount of time you can actually put into each playthrough. The game spans around ten hours of in-game time, with the average playthrough usually matching this quite closely in real time. For completionists, the game can be upwards of twelve hours -- but it turns out that Until Dawn can also be speedrun -- in the worst way possible.


"Press X to not die." It's a gaming cliche at this point, one that many view as a symptom of lazy game design. Quick time events, as they're known, are glorified cut-scenes. Things happen, and we press buttons that don't really match up with the action on screen. They can be pretty bad.