Tagged With random encounters

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Marcus Lindblom logged onto TwitchTV. He found someone playing Earthbound, and he watched them stream for a while. Every time they smiled in the right place or laughed at the right joke, he felt a jolt of vindication. Validation. Eighteen years later, he could finally see people enjoying his work.

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Here at Kotaku, we don't spend nearly enough time talking about JRPGs. I mean, sure, we have a column every week dedicated to JRPGs, and we're usually pretty good about covering RPG news from Japan, and I do my best to cover JRPGs as much as humanly possible.

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Fantasy Life, released today by Nintendo for 3DS, is not so much a video game as it is a to-do list. Playing this game is akin to performing a series of increasingly difficult household chores. Some games ask you to slay demons or explore the frontiers of space; Fantasy Life asks you to go find some vegetables and cook dinner.

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On Sunday, when I asked Final Fantasy creator Hironobu Sakaguchi what he thinks of the current state of the franchise he built, his answer was short and blunt. "Final Fantasy XV is taking too long."

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I feel like we don't spend enough time talking about fonts. Seriously. Fonts. For a long time I've believed that a good font can change the entire tone of a video game -- especially a text-heavy game like Lunar: Eternal Blue.

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I have a confession to make: I didn't play SaGa Frontier this week. I know, I know. I'm terrible. But over the past couple of weeks I've been playing through Final Fantasy VI in hopes of reviewing it on Kotaku -- because we only cover the newest and hottest games -- and then I got a review copy of Danganronpa 2, and now everything's just all over the place.

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Alright, folks -- you've had two weeks to spend some time with Chrono Trigger, a video game about a time-travelling frog. Did you get a chance to play it? What'd you think? Overrated? Underrated? Perfect?

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Earlier this month I spent a whole bunch of time playing Soul Blazer, a video game about mermaids and talking plants. Hopefully you did too. Soul Blazer is the first game in what is affectionately referred to as the "Quintet trilogy", named after the long-defunct Japanese studio known for making some pretty great action-role-playing games. The next two games in the series, Illusion of Gaia and Terranigma, are far more interesting. Soul Blazer is the worst of the three.

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The one thing I always remember about Lufia II is the bushes. See, there's this one dungeon near the end of the game where you have to figure out how to slash down a whole bunch of tufts of grass, but every time you make a move, a bunch of those bushes regenerate.

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We're three days away from E3, which means it's the perfect time to start thinking about games that came out 20 years ago. As I announced last month, I'm plotting out a special project -- sort of a book club for old-school JRPGs. Every week or two we'll play and talk about an old game, hopefully finding interesting things to say about how they hold up, what they mean and whether they're as good as we remember.

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A few weeks ago, I realised something strange and kind of disconcerting: I enjoy E3 press conferences more than actually playing video games.

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It's time we try something different, folks. Something old. This season on Random Encounters, we're going to go on an adventure through old-school role-playing games. Let's call it The Season of Old JRPGs.