Rockstar Lincoln, a UK-based studio that has been handling a lot of the quality assurance testing for Red Dead Redemption 2, is swearing off an approach that many employees say they had interpreted as mandatory overtime.
Tagged With red dead redemption 2
It’s long been an open secret in the video game industry that the prestigious developer Rockstar embraces overtime, and a new quote from company co-founder Dan Houser about Red Dead Redemption 2 caused controversy this morning by suggesting that it took 100-hour weeks to make.
In a new elaboration to Kotaku, however, Houser said the quote had been misinterpreted, saying such a workload is not required at the studio.
Rockstar announced today that Red Dead Redemption 2's online component will be called Red Dead Online and will launch in November starting with a public beta. “As with most online experiences of this size and scale, there will inevitably be some turbulence at launch,” the studio said, saying it looks forward to working with the game’s player community to fix any problems it has at launch.
The Take-Two booth at E3 makes all other publishers look sweaty and sloppy. No insult to the others, really, because they're just doing what game publishers do. They have got their games and their logos and their trailers and lines of people wanting to play stuff. Take Two's got four walls of serenity.