Tagged With red dead redemption 2


It’s long been an open secret in the video game industry that the prestigious developer Rockstar embraces overtime, and a new quote from company co-founder Dan Houser about Red Dead Redemption 2 caused controversy this morning by suggesting that it took 100-hour weeks to make.

In a new elaboration to Kotaku, however, Houser said the quote had been misinterpreted, saying such a workload is not required at the studio.


It's no surprise that people are closely watching for any signs for Red Dead Redemption 2, what will probably be the biggest game of the year. But as the weeks and months progressed, and Red Dead didn't show up on the classification database, people started to worry.


Rockstar announced today that Red Dead Redemption 2's online component will be called Red Dead Online and will launch in November starting with a public beta. “As with most online experiences of this size and scale, there will inevitably be some turbulence at launch,” the studio said, saying it looks forward to working with the game’s player community to fix any problems it has at launch.


The Take-Two booth at E3 makes all other publishers look sweaty and sloppy. No insult to the others, really, because they're just doing what game publishers do. They have got their games and their logos and their trailers and lines of people wanting to play stuff. Take Two's got four walls of serenity.


When the world's video game marketers shuffle off this mortal coil, they will be judged for their sins. We like to think there will be a separate inquiry devoted just to superfluous special editions, where the worst offenders are cast into the ninth circle of hell.