Tagged With resistance 3

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Resistance 3's boat level. Talk about badly-designed encounters. True, it's the first time you really get to crank out the game's shotgun, but on the hardest difficulty, running around that tiny excuse for a seaworthy vessel practically eating the contents of the ammo chest and wall-mounted health pack on a second-by-second basis made it the most frustrating fights for me. So you can imagine I'm not that psyched to check out the supposed April Fools' Day content hidden there.

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After the flawed Resistance 2, a game that drained the joy from the PlayStation 3's once very promising shooter series, Insomniac Games comes closer to hitting its target with its third game set amongst the human-Chimera war. All it took to get Resistance 3 back on track was a bullet in the head.

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In a room at Insomniac Games, Jon Paquette has taken over a wall. The writer of Resistance 3 has covered the surface in sticky notes: one colour to indicate what happens where, another colour highlighting the major beats of the game, and another pinpointing precisely what he wants the player to feel at each point.

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We would never call master filmmaker Freddie Wong a sell-out. But, the use of the SharpShooter and the Resistance 3 setting (with animations by Insomniac Games), right as both are part of a big ad campaign, does make it seem this was, well, commissioned.

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Resistance 3's writer, Jon Paquette, is coming to Australia next week, and while Kotaku will be interviewing him in person when he lands on our shores (we've bought him a leg of ham as a welcoming gift), Jon will also be taking questions from the Kotaku community!