Rocket League, everyone’s favourite car soccer game, has been at the forefront of discussions around online cross-play for several years now. Long before Sony agreed to play nice with the Nintendo Switch and Xbox One when it came to Fortnite, Rocket League studio Psyonix has been working to create unified player accounts across the different versions of the game. In a announcement today, the studio said that feature has once again been delayed.
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The inaugural season of Gfinity's Australian city-based esports league wrapped up over the weekend with a southern rout. Having solidified their position in the finals of all three games, Melbourne Order turned the weekend into a whitewash, taking home the trophy in all three matches and the club championship to boot.
Pay-to-win games are garbage. Loot boxes are passe. Cosmetics are cute, but not a great incentive to keep playing. Game publishers have cycled through a bevy of monetisation gimmicks aimed at keeping gamers putting cash into their games, some more successful than others. Now, more and more of them seem to be coalescing around a new idea - the "battle pass".
The upcoming Twelve Titans Rocket League tournament will pit 12 players against each other in a winner-take-all one-on-one brawl. Isaiah Sharrieff was set to be one of those players who would play in the tournament in Scotland -- until he revealed on Twitter that he had already played his first round and won't fly to Scotland.
If lush jungles and representing the Empire sounds like your cup of tea, then this week has a new Star Wars game for you: Battlefront 2. And if you like returning to worlds you've visited before, you can buy Skyrim all over again.
This week is really about the remakes and remasters. There's a re-release of Pokemon Sun/Moon, L.A. Noire, Rocket League, Outlast and the consoles finally get The Sims 4.