Tagged With rougelike

11

When most games today focus on streamlined experiences that promote steady progress, there’s something almost anachronistic about the roguelike, with its constant restarts and uneven level design. And yet it’s in this environment that the formula has blossomed and spread into countless different genres, precisely because of those factors. With this summer’s Dead Cells the latest of its kind to find success, it’s clear that there are still countless ways to tweak that formula into subtly different, compelling results.