Tagged With screencheat


Even though Humble Bundle is no longer the independent little outfit we grew up with, they're still offering bundles that donate to charity every other fortnight. And their latest bundle is worthy of some attention, because it's all Australian.


Screencheat wasn't originally meant to have online multiplayer. This is the first-person shooter that looks synonymous with multiplayer. The game whose logo is basically an advertisement for four-player split screen games.

It was just going to be a couch co-op experience. But Samurai Punk's situation wasn't conducive to developing that.

Screencheat has since grossed $450,000 on Steam. It's certainly come a long way.


Anyone who played Goldeneye/Timesplitters/insert-split-sceen-game-here will instantly understands: looking at your opponents screen whilst shooting/racing them is a lost art. Screencheat wants to bring it back.


Screencheat's central gimmick is its strength. It's certainly the reason why everyone wants to write about it. At its core is an idea we can all embrace: an attempt to take shooters back to the time when you played with four buddies, huddled round a 17 inch CRT screen cheating like bastards. But after playing Screencheat for the first time this week I wasn't reminded of Goldeneye or Perfect Dark or Timesplitters.

I was reminded of Mario Kart.


Think back to playing Goldeneye multiplayer. Or Halo. The absolute worst thing you could do was to "cheat" by looking at your opponent's screen. Well, there's now a video game that's all about that cheating.