Australian-made game Particulars has appeared on Early Access, having met the requirements of the Steam Greenlight process of climbing over a scrabbling horde of indie developers to the top of a hill, and hoisting their flag skyward.
Tagged With seethrough studios
In the last of SeeThrough Studios' developer diaries, Saul Alexander reflects on what the his team of indie developers did right, what they did wrong, and all the ways an indie studio can be tripped over by the forces beyond their control.
It was only a few days ago that SeeThrough Studios released their first game, Flatland: Fallen Angle. Now their Paymate account -- the service they were using to collect money from buyers -- has been closed and they don't know why.
We've followed their journey from the very beginning and they documented the highs and lows of their project for us. Last night, the 96-hours that SeeThrough Studios had given themselves to make their game, Flatland: Fallen Angle, came to an end. Here is their game.
They gave themselves 96-hours to make a game from scratch. The clock continues to count down on SeeThrough Studios as they create a game based on Edwin Abbott Abbott's novel, Flatland. As time begins to run out, their project is finally taking shape.
SeeThrough Studios is about to take on a challenge. Over the next few weeks -- 96 hours in total -- they're going to make a game called Flatland, based on the novel by Edwin Abbott Abbott. They're hoping that this game will be interesting enough that someone will pay $1 for it. And they're going to share the entire process -- the doubts, the insecurities, the failures and the triumphs -- with Kotaku.