Everything's ok, or at least, will be ok, according to Skullgirls developers Lab Zero: the game will live on.
Tagged With skullgirls
It was one of the year's feel-good stories when Lab Zero Games raised over $US800,000 so they could make more content for indie fighting game Skullgirls. It's one of the year's saddest stories, then, that Paypal is being really weird with the studio's money.
Last month, the developers of Skullgirls launched a crowdsourcing campaign, asking for $US150,000 to introduce a single new character into the game. That campaign has now come to a close. The final tally?
That escalated quickly. When Skullgirls developers Lab Zero Games asked for $US150,000 to create a single new character for the game, they were initially met with some scoffs. Scoffs that mean absolutely nothing now, because the game's fans, knowing how much work actually goes into creating a fighting game character, have responded with open hearts and, more importantly, open wallets.
This was somewhat lost in the shuffle of Wednesday's announcement that Skullgirls, the 2D fighter currently available on PlayStation Network and Xbox Live, would be getting a PC version. The game's official Twitter feed says that PC and PS3 gamers will be able to play together thanks to cross-platform compatibility, but it won't be implemented "until a few months" after the PC version releases.
Last week was quite the week for Xbox LIVE Arcade, with the release of Fez and Skullgirls, and this week isn't too shabby either with Trials Evolution. Last week appears to have been a good week for the service, with both Fez and Skullgirls making into positions one and two respectively.