Tagged With skullgirls

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That escalated quickly. When Skullgirls developers Lab Zero Games asked for $US150,000 to create a single new character for the game, they were initially met with some scoffs. Scoffs that mean absolutely nothing now, because the game's fans, knowing how much work actually goes into creating a fighting game character, have responded with open hearts and, more importantly, open wallets.

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This was somewhat lost in the shuffle of Wednesday's announcement that Skullgirls, the 2D fighter currently available on PlayStation Network and Xbox Live, would be getting a PC version. The game's official Twitter feed says that PC and PS3 gamers will be able to play together thanks to cross-platform compatibility, but it won't be implemented "until a few months" after the PC version releases.

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The game, recently launched on PSN and Xbox Live, will be available for digital purchase later in 2012. The PC version includes several game updates, which will be added to the console versions in free downloads later this year.