Making a game is now easier than it ever has been, and as a result, we're seeing more and more one-person development teams. That's largely due to tools like Unity and GameMaker, which allow fast prototyping and relatively one-touch publishing across different platforms. But the latest game out of Brisbane made by one person, Space Bot Alpha, was coded from the ground up in Objective-C. We spoke to its creator, Sarah Smith, about why she eschewed the shortcuts.