Ubisoft’s Splinter Cell: Conviction lived two very public lives. The first had Sam Fisher looking like the sexiest homeless man on the planet. That version was binned. The second version, the one that was actually released, was more “traditional”.
I can’t think of another game so destroyed by its dialogue as Splinter Cell: Conviction; not by bad lines alone (which are nothing novel in gaming) but by the way Ubisoft’s designers and programmers used them.
As a longtime public radio listener, I often imagined Corey Flintoff as someone resembling Willem Dafoe. Turns out he looks a lot more avuncular. Famous game characters likewise bear little resemblance to their voice actors.