In most multiplayer video games, you’re on equal footing with your opponents. You’re on the same map, with the same moves and tools, and the more skilled player will theoretically win. That isn’t the case with Spy Party, a two-player game where each player’s role couldn’t be more different.
I think we’ve all been there: You’re hanging out at a cocktail party when a man standing next to you is shot by a sniper. Then, everyone starts levitating and twisting inside out, floating in circles and regurgitating their own limbs like hellish ouroboros.
“This needs to be a subtle art style to go with a subtle game,” Chris Hecker told me during our latest conversation about one of the contender’s for World’s Most Interesting Video Game.