Bars, clubs and noisy taverns are always crucial locations in a story-driven game. They are save points, places where we can sell useless stuff from our inventory, gather information, meet a key character or just simply get into trouble.
In the Star Wars universe, nobody ever really wins anything. When good “wins” evil remains, and when evil remains, good goes into hiding to repeat the cycle. That won’t be the case when MMO Star Wars Galaxies ends, though. When it ends, it’ll end.