Today in Sweden, the organisation DreamHack hosted the first professional tournament for the recently released StarCraft II: Legacy of the Void, and it led to some genuinely fantastic games. Who says StarCraft II is dead? Nobody, anymore. Probably.
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How to review a game like StarCraft II: Legacy of the Void? Where do you even start? Do you try to figure out how it fits into today's landscape of competitive multiplayer games? Do you ask whether it makes for a worthy conclusion to the story that began nearly 17 years ago? Do you just say whether or not it's fun?
One of the major differentiators with StarCraft -- and the sequel -- was the amount of mechanics and repetition required to manage and maintain the production of your army. Blizzard indicated massive changes were on the way. Now they're here, and fans are deeply divided.
It's been 17 years since the original launch of StarCraft, the seminal real-time strategy game that both revolutionised competitive gaming and went on to spawn some of the world's most popular games, like Dota and League of Legends. In the next few months, or maybe years -- this is Blizzard, after all -- that long journey will finally be over.