In State of Decay 2, players manage a ragtag group of survivors as they gather resources, use resources, and waste resources, as well as complain and fight off zombies. In the game’s DLC Daybreak, out this week, base-building and citizen micromanagement are put aside in favour of pure zed-killing action.
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In State of Decay, survival is a slow and difficult process. It's easy to get overwhelmed early on, as you slowly build up each character's skills and accumulate the resources necessary to survive long-term.
State of Decay 2 is no different, although I did notice one significant quality-of-life change.
Microsoft's $10.95 a month Xbox game subscription service just got a bit more attractive. Starting with the March 20 release of Sea of Thieves, all new Microsoft Studios games will be available on the service on launch day.