The enemies in Echo copy any action that you perform until they're highly dangerous walking death machines.
Tagged With stealth games
Last spring, Dishonored 2 ripped me right out of my gaming funk. I tore through the game in two days, scouring every square inch of its wonderful setting, Karnaca. Dishonored 2's brilliant self-assurance is compelling; I couldn't stay away. Now, after the release of Dishonored: Death of the Outsider, I found myself craving a return to Dishonored 2.
In the new stealth video game Echo I'm surrounded by copies of myself, menacingly filling the hallway. There's a door at my back, but I don't want to open it. I raise my gun, but I know better than to shoot.
I think, If only the lights would go off. The enemies close in. There are so many ways out of this situation, but if I take any of them, Echo will use it against me later.
This week, Square-Enix announced that it was parting ways with Hitman developers IO Interactive. So why don't we take some time to appreciate one of the best crafted stealth series around?