Steve Fawkner

Steve Fawkner On Improving A Classic

Steve Fawkner On Improving A Classic

Last week, you asked Steve Fawkner some questions, and he was happy to oblige. In Part 2 of our interview, the CEO of Melbourne’s Infinite Interactive talks about walking the line between novelty and nostalgia in sequels, and lessons learned from Galactrix.

What Would You Like To Ask Steve Fawkner?

What Would You Like To Ask Steve Fawkner?

We’ll be speaking with Steve Fawkner, CEO of Melbourne-based studio Infinite Interactive, a bit later on. You may have heard of the Warlords series, Puzzle Quest, Galactrix… Yep, that’s him! And his upcoming game, Puzzle Quest 2, is set to be released locally next week. So go on, pick his…

Casual Gamers Aren’t Necessarily Gamers

Casual Gamers Aren’t Necessarily Gamers

Gamasutra has uploaded an informative post-mortem for Infinite Interactive’s Puzzle Quest. CEO and designer Steve Fawkner is basically a master at mixing casual and hardcore gameplay, so if you’re keen to learn a few of the ingredients of his magic recipe, this is a good place to start. The article…