Take-Two CEO Strauss Zelnick sums up everything wrong with the “blockbuster” video game industry in a single sentence. Via Gamasutra.
We still don’t know what BioShock creator Ken Levine is working on, but we know what he’s not working on, and it’s not a new X-Com game.
Annual iterations to reliable blockbuster games—like Call of Duty—would likely go a long way to improving Grand Theft Auto publisher Take-Two Interactive’s bottom line. But execs for the publisher don’t believe GTA is in need of annual sequels.