Tagged With summer of old jrpgs


I feel like we don't spend enough time talking about fonts. Seriously. Fonts. For a long time I've believed that a good font can change the entire tone of a video game -- especially a text-heavy game like Lunar: Eternal Blue.


The one thing I always remember about Lufia II is the bushes. See, there's this one dungeon near the end of the game where you have to figure out how to slash down a whole bunch of tufts of grass, but every time you make a move, a bunch of those bushes regenerate.