sunday supplement

  • Sunday Supplement: “There are a hundred thousand Gordon Freemans”

    Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain. Jumpbutton: L1V3S (thirteen lives) First in a series of thirteen short stories that each “focus on one character–one life–that is somehow connected to the world of video games.” NPR:…


  • Sunday Supplement: “We should have been doing other things”

    Welcome to your Sunday reservoir of interesting writing about video games. Grab your reading jacket, a cup of coffee and get ready to exercise the brain. Chewing Pixels: Lest We Forget Simon Parkin ponders what it means to make a realistic or authentic military game. Suicide Girls: Brutal Legend And The Worlds Of Tim Schafer…


  • Sunday Supplement: “Tough choices about booming and rushing”

    Today’s wrap of the best video game writing is an eclectic affair. We tread the Path; peel back the Façade; explore a ghost story; realise we’re all Doomed; and act like a turtle. Enjoy. Fullbright: Single-A Games 2K Marin designer Steve Gaynor ruminates on the midpoint between the triple-A blockbuster game and the lo-fi indie…


  • Sunday Supplement: “Videogames should be more violent, not less”

    Welcome to the Sunday Supplement, a collection of five smart pieces of video game writing from the last week or so. Enjoy! GameSetWatch: Forget ‘Games As Art’ — Try A New Approach Christian Nutt tackles the “games as art” debate and settles on some quite refreshing conclusions. PopMatters: Like Movies – with Buttons And on…