While specialist museums and independent foundations are currently working to salvage significant works, the depth of gaming history means video game preservation is a near-impossible task. There’s millions of games to save, and millions more prototypes, concepts and demos that wound up on the cutting floor. Many of those important pieces of gaming history wound up as ‘lost games’ and were promptly forgotten about — until circumstance meant they were found.
Seeing Super Mario 64 running on a PlayStation 2 was one thing, but there’s something even more unsettling/impressive about seeing it playable on a Sega console.
Anyone who says “you can’t go home again” obviously never played a Mario game.