So far, Nintendo's mobile offerings have been pretty good. They're also frustrating.
Tagged With super mario run
Super Mario Run, Nintendo's first mobile game, follows the standard Mario formula: Princess Peach gets kidnapped right away, and it's up to Mario to save her. It's for this reason that Chris Suellentrop doesn't want his daughter to play it, as he wrote in an Op-Ed for The New York Times, saying, "the game is rife with stale, retrograde gender stereotypes ... that today are just embarrassing."
After tons of hype, Nintendo finally released Super Mario Run, its first Mario game for a mobile platform. In its first 24 hours, the game was downloaded more than 5 million times, according to app tracking companies, and made between $5 million and $11 million worldwide, depending on who you believe.
Many people who meet Mario creator Shigeru Miyamoto often ask for an autograph. He regularly draws some sort of Mario thing along with his signature because he's a cool guy.
But you've probably never met Miyamoto. So here's you ultimate, final chance to watch him draw Mario.
This is a once in a lifetime opportunity!
Super Mario Run is finally here. Announced in September, it is the first time that Nintendo's most famous character will have a game on smartphones, and it's exclusive to the iPhone and iPad.
Super Mario Run is heading to the Apple store pretty soon -- and it looks great, but people are confused.
In a recent Apple Q&A with Mario-creator Shigeru Miyamoto, he was asked if it was tough to develop a game specifically for these fancy-dan touch screens.
A bit of silly question since Nintendo is the OG of touch screens.
Ahead of the release of his mobile runner later this year, Mario makes his iMessage debut this week in the Super Mario Run sticker pack. As long as you've upgraded to iOS 10, you can have Mario all up in your chat box.