It should tell you something that we have run multiple versions of these reminder guides for the state of Warner Bros.’s DC Entertainment movie universe. But it isn’t every week that your whole understanding of the fragile state of a movie universe gets turned upside down by talk of one of its biggest stars exiting, is it?
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Supergirl: Being Super -- a four-issue miniseries about a teenage Kara Danvers living in rural America with zero Kryptonian memories and confusing fluctuations in her powers -- concluded this week. It's been a really wonderful ride and, if it hadn't taken such a misstep in the final pages of the last issue, it would have been not just one of the best Supergirl stories told, but one of the best Super-stories period.
Injustice 2 brought a lot of cool DC fan service to video games last month, but one of its best additions was making Supergirl part of the story. Although game fans have already seen what happens after Kara's arrival in Injustice, the ongoing digital comic series is delving into the moment she first lands on Earth, and we have a first look.
The first Injustice game -- and the fantastic tie-in comic that accompanied it -- told a story that pitted Batman and Superman against each other in a battle between heroism and villainy, and how good people can be driven to do horrible things. Injustice 2 isn't really about that, and that's both interesting and at times disappointing.
Don't expect to see a lot of DC Comics' Supergirl grieving and crying over the recent death of her cousin Superman. "It's all about her legacy and her strength and her power, especially now that Clark is gone," says writer Steve Orlando. "She would be an icon whether Superman existed or not, because of what she's went through and because she's come out stronger on the other side."