Tacoma's space station corridors, seemingly cold and barren, are alive with story. You can explore them to your heart's content, piecing together a tale about the station's crew -- and much more. Or you can just stand around and do nothing, if you want.
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Tacoma is a narrative game about chasing ghosts. Set in the future aboard a large space station, players search for answers in augmented reality recordings of past events. The digital remnants of the station's crew steal romantic moments, play video games and strum guitars. These shadows are all too human, and observing them is a haunting and captivating experience.
People seemed to enjoy Fullbright's Gone Home, enough so that the developer's new game, Tacoma, serves as a strong influence. Of course, it helps to mix things up and along with a sci-fi theme, an important component of Tacoma involves observing the electronic "ghosts" -- very reminiscent of those from System Shock 2.