“So, Tracey, what’s it like working on a video game?” asked nobody in particular (or, more accurately, nobody at all). I umm’d and aah’d, trying to think of a description to accurately describe game making. And then I came up with one, and it was a little bit gross.
“’Having an idea for a game’ and ‘designing a game’ are very different things,” says Craig, stroking his imaginary Fu Man Chu. We’re perched on top of a figurative mountain where the video game master attempts to teach the young grasshopper the ways of game design. Picture game design veteran…