King of the endless runners Temple Run has entered the age of virtual reality.
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Announced on the heels of Samsung's Galaxy Note 4-powered VR Gear headset, Temple Run VR takes the popular endless running game and puts it in a terrifying new perspective.
I was excited about the revival of Fuzzyeyes' Edge of Twilight steampunk action-adventure property. Then I played Edge of Twilight: Horizon. It's pretty bad.
I've been rather hard on Activision's mobile Wipeout game in the past, largely because it's based on a silly television obstacle course show and not my beloved series of PlayStation hovercar racing games. Today I'm just so happy to see a new game in the Android paid charts that I don't care. C'mere Wipeout, you big lug.
Another week, another 20 Android apps vying for attention on the top paid and free charts. All the usual suspects are present and accounted for -- 19 games that have been poking about the rankings for weeks, months and even years. There's only one fresh face here, though technically it's been rotting for ages.
Now that Stephen Totilo has painstakingly researched the best way to control Temple Run 2,, it's time to get down to business. You know how to jump, dodge and slide, but do you know how to truly excel? The fine folks at Imangi Studios have shared three tips for racking up a score you'll be proud to see on the leaderboards.
The success of Temple Run, a simple 3D endless runner created by the husband and wife team of Keith Shepherd and Natalia Luckyanova, has been nothing short of astounding. Since its 2011 release the game has grown into a casual gaming phenomenon, as definitive a mobile entertainment experience as Angry Birds or more Angry Birds.
In 2011, the husband and wife team Keith Shepherd and Natalia Luckyanova released a simple little 3D endless runner that took the world by storm. Temple Run has been downloaded more than 170 million times since its launch. We called it the modern-day Pitfall. Looks like it's time for the modern-day Pitfall 2 -- Temple Run's sequel hits the iTunes App Store today.
When you think back to Pitfall, the lead character in the classic Activision game didn't seem like he was in that much of a hurry. Granted, the Atari 2600 didn't create speedy animations but it seemed like Pitfall Harry was straight-up leisurely. I distinctly remember taking the time to line up jumps from alligator head to alligator head just right, like I had all the time in the world.