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The Last Of US TV Show Creators Explain Massive Change From The Game
While The Last Of Us TV show has remained very faithful to the PlayStation, it’s occasionally deviated in significant ways. Episode three, which aired last night, showcased the biggest change from the source material yet, and co-creators Neil Druckmann and Craig Mazin have tried their best to explain why in a new interview with IGN.
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The Last Of Us Show Might Be Better If It Worked More Like The Game
Though HBO’s The Last of Us largely preserves the story and lore of the original game, it rarely seems interested in adapting the actual things most players spend time doing when playing The Last of Us. In prioritising the game’s narrative over depicting specific gameplay mechanics, there’s a tension told through the original’s button-actuated action…
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HBO’s The Last Of Us Does Tess Dirty
The following contains spoilers for the first two episodes of HBO’s The Last of Us series.
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HBO’s The Last Of Us Is A Safe Show That’s Caught Between Big Changes, Expectations
Editor’s note: This is the Kotaku US review of The Last of Us. We’ll have our own coverage arriving in the coming days. — David. Ten years ago, when I interviewed creative director Neil Druckmann and game director Bruce Straley about their new, generation-defining PlayStation hit The Last of Us, they cited the Coen brothers’…