the chinese room
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Amnesia: A Machine For Pigs Could Have Been Much Harder
Briefly: In a lengthy and fascinating post-mortem, designer Peter Howell goes over the game’s design process, noting many areas where developers The Chinese Room differed from series creators Frictional Games. It’s a great read, check it out.
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Amnesia: A Machine For Pigs: The Kotaku Review
Some games are defined by a single place; others by a single character. Still other games are defined by action, by something you can do in the game itself. In its early goings, the horror game Amnesia: A Machine for Pigs is defined by a single word: Nope.