the creative assembly

Five Minutes Of (Mostly) Stealth In Alien: Isolation

Alien: Isolation isn’t like the more modern Alien experiences we’ve seen recently. This one is far more focused on the solitary hunter, and giving you a real challenge to stealthily fight through. Listen to Chris and I discuss what that’s like over a little more than five minutes of fresh…

Creative Assembly: 70% Of Games ‘Aren’t Good Enough’

Creative Assembly: 70% Of Games ‘Aren’t Good Enough’

Do developers spend enough time prototyping new design ideas? I’m not a developer, so I’m probably not the best placed person to answer that question, but Renaud Charpentier, lead designer on Total War Battles: Shogun believes that major studios don’t do enough experimentation in the early stages of development, which…