You know, while I was editing and writing my interview with William Gibson for this piece, I kept lamenting about all the great quotes and observations I'd have to leave on the cutting room floor for space and spoilers.
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Human beings are the most important ingredients in game design. Without the participation and attention of an actual person, games are just basically systems waiting for input. In the latest novel by legendary science-fiction writer William Gibson, humans aren't just controlling disembodied avatars in made-up worlds. They're also controlling each other in the worst possible ways.