When iOS 11 launched late last year, Apple created a gargantuan AR platform in one fell swoop. But while it was nice that the AR install base had grown exponentially overnight, the biggest winners were developers.
Instead of having to build the tech themselves, ala Pokemon GO, Apple's ARKit made it vastly easier for AR games to exist. Several months down the line, the amount of AR games on iOS has ballooned. But while the streamlining of the tech is impressive, there's still one major problem: the games aren't quite there yet.