In a new gameplay video, Jim Rossignol, one of the developers behind tweedpunk (no, we won’t stop using that word) robot-survival simulator Sir, You Are Being Hunted, revealed the date we would all be able to start sightseeing on the game’s procedurally generated, dreary, scary, pretty version of the British Isles.
It’s the way that they move. Sure, the background music filled with tense strings creates some anxiety in the first gameplay glimpse of Big Robot’s Sir, You Are Being Hunted. And the low visibility in tall grass adds to the tension too. But something about the movement of the game’s automaton antagonists chills me to…