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I've been watching the Presidential debates on my Xbox 360. I'm not alone — Microsoft reports that more than 100,000 people watched last night's debate on their gaming console. While I applaud Microsoft for making these vital discussions available on the Xbox, there's one big downside to watching them this way: Those insipid, meandering interactive questions.

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Alexandre Troufanov is employed at Ubisoft Montreal, where he works as a character modeller, which means he actually builds some of the people who inhabit the world of Assassin's Creed.

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Most video game-players have someone in their life — an uncle, a parent, a cousin, a co-worker — who just doesn't play video games. Time and again, we try to poke and prod at those people, to better understand where they're coming from and more importantly, how they view our favourite pastime/livelihood/obsession/etc.

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It's no accident that Telltale's The Walking Dead game refers to its five-episode run as a "season." The whole thing is structured quite a bit like a season of television, with the accompanying peaks and valleys. And so it's perhaps not a huge surprise after the operatic highs of the spectacular third episode, episode four, "Around Every Corner," might feel like a bit of a letdown.

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Reactions to World of Warcraft's newest expansion, Mists of Pandaria have been more or less positive, overall — but the expansion has sold fewer copies, and those more slowly, than WoW's previous expansion, Cataclysm. WoW, while still a popular and beloved juggernaut among MMORPGs, is ageing, and the world of gaming in which it competes has changed.

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Every time a classic PC game is moved over to consoles, we tend to hear the same worries: It's been dumbed down; it's oversimplifed, rendered toothless and worthless. When XCOM: Enemy Unknown was released on both PC and consoles, it would have been easy to jump to the same conclusions.