I already declared that Wii U launch game Nintendo Land is Nintendo's most important game of 2012 and it wouldn't be that much of a stretch to suggest it could be their best game. It's been an ok year for Nintendo releases, but it's not like the makers of Ocarina of Time and Wii Sports have recently released any instant classics.
Tagged With tweet
I've been watching the Presidential debates on my Xbox 360. I'm not alone — Microsoft reports that more than 100,000 people watched last night's debate on their gaming console. While I applaud Microsoft for making these vital discussions available on the Xbox, there's one big downside to watching them this way: Those insipid, meandering interactive questions.
Editor's Note: If people in the gaming industry really wanted to hide stuff, they're going to have to do better. The one and only Superannuation keeps digging stuff up that just has to be shared with Kotaku readers. Today, we're looking to the future... a very weird future that has Microsoft, EA and Activision making games you probably weren't expecting.
The folks over at Gearbox sure love their easter eggs and hidden secrets. Borderlands 2 is chock full of them.
Studio Ghibli, the folks behind classics like Howl's Moving Castle, is no stranger to urban legends. There's that one about Totoro being a harbinger of death, for example. Well, have a listen to the latest one that's making its way around the internet in Japan.
Last week I argued that Devil's Attorney, a courtroom battler for iOS and Android, could never be more entertaining than its over-the-top inspirational 80's theme song. Chalk up another win for Max McMann.
Last month, the Square Enix Official Goods Online Shop was compromised as the third-party server, which hosts its online retail store, was breached.
Super Hexagon creator Terry Cavanagh wanted to release his free game Don't Look Back on the iOS store. It was reviewed by Apple's people today. Then rejected, according to Cavanagh.
Monaco is the top-down multiplayer co-op heist game we rave about here from time to time. Finally, it seems like we're close to knowing when it will come out. What we at least know today, thanks to the game's creator Andy Schatz, is that it will be coming to Xbox Live Arcade, through publisher Majesco, on the same day he'll release it independently onto Steam for PC and Mac.
Most video game-players have someone in their life — an uncle, a parent, a cousin, a co-worker — who just doesn't play video games. Time and again, we try to poke and prod at those people, to better understand where they're coming from and more importantly, how they view our favourite pastime/livelihood/obsession/etc.
It's no accident that Telltale's The Walking Dead game refers to its five-episode run as a "season." The whole thing is structured quite a bit like a season of television, with the accompanying peaks and valleys. And so it's perhaps not a huge surprise after the operatic highs of the spectacular third episode, episode four, "Around Every Corner," might feel like a bit of a letdown.
Reactions to World of Warcraft's newest expansion, Mists of Pandaria have been more or less positive, overall — but the expansion has sold fewer copies, and those more slowly, than WoW's previous expansion, Cataclysm. WoW, while still a popular and beloved juggernaut among MMORPGs, is ageing, and the world of gaming in which it competes has changed.
Earlier this year, Double Fine's adventure game Kickstarter raised $US3.3 million from fans. At the time, it was a record for a video game on the service, but that mark has now been passed by Project Eternity, an RPG from veteran developers Obsidian.