EA is learning an important lesson at the moment — you can’t take treasured franchises, add fun-crushing gameplay based on player skeletonisation and micro-transactions and expect people to blindly lap it up. True, it’s one EA will fail to understand, or simply ignore, but we can pray that one day,…
Shroud of the Avatar, Richard Garriott’s recently Kickstarted spiritual sequel to his Ultima RPG series, looks pretty damn good considering it’s currently just an early prototype. Here, Garriott narrates a short 11-minute walkthrough of some of the game’s features that they’ve been working on in the past few months.
Now you can get the top stories from Kotaku delivered to your inbox. Enter your email below.
By subscribing you agree to our Terms of Use and Privacy Policy.